fsfadventures/shuffle-algorithmyvagina.md

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**A. Simple Shuffle (Most Common & Effective for Simple Games):**
- This is the easiest and most effective approach for most cases. It involves re-generating the sequence of function calls.
- **How it works:** It uses the `rand.Shuffle(n)` function to randomly reorder the generated sequence of function calls. `n` is the number of functions to shuffle.
- **Code Example:**
```go
package main
import (
"fmt"
"math/rand"
"time"
)
func main() {
// Example: Create a list of 5 functions.
functions := []func(){
func1(1) { /* Function 1 logic */ },
func2(2) { /* Function 2 logic */ },
func3(3) { /* Function 3 logic */ },
func4(4) { /* Function 4 logic */ },
func5(5) { /* Function 5 logic */ },
}
// Seed the random number generator for more variability. Important!
rand.Seed(time.Now().UnixNano()) //Use a unique seed value
// Shuffle the functions.
for i := 0; i < len(functions); i++ {
indices := rand.Perm(len(functions)) //Generate random indices
functions[indices]() //Call the function at the randomly chosen index
}
fmt.Println("Randomized Functions:")
for _, func := range functions {
fmt.Println(func())
}
}
```