1.4 KiB
1.4 KiB
A. Simple Shuffle (Most Common & Effective for Simple Games):
-
This is the easiest and most effective approach for most cases. It involves re-generating the sequence of function calls.
-
How it works: It uses the
rand.Shuffle(n)function to randomly reorder the generated sequence of function calls.nis the number of functions to shuffle. -
Code Example:
package main import ( "fmt" "math/rand" "time" ) func main() { // Example: Create a list of 5 functions. functions := []func(){ func1(1) { /* Function 1 logic */ }, func2(2) { /* Function 2 logic */ }, func3(3) { /* Function 3 logic */ }, func4(4) { /* Function 4 logic */ }, func5(5) { /* Function 5 logic */ }, } // Seed the random number generator for more variability. Important! rand.Seed(time.Now().UnixNano()) //Use a unique seed value // Shuffle the functions. for i := 0; i < len(functions); i++ { indices := rand.Perm(len(functions)) //Generate random indices functions[indices]() //Call the function at the randomly chosen index } fmt.Println("Randomized Functions:") for _, func := range functions { fmt.Println(func()) } }