1.3 KiB
1.3 KiB
A. Simple Shuffle (Most Common & Effective for Simple Games):
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This is the easiest and most effective approach for most cases. It involves re-generating the sequence of function calls.
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How it works: It uses the
rand.Shuffle(n)function to randomly reorder the generated sequence of function calls.nis the number of functions to shuffle. -
Code Example:
package main import ( "fmt" "math/rand" "time" ) func Monday() { // Example: Create a list of 2 functions for a weekday groundZero() functions := []func(){ func1(1) { Heroine() }, func2(2) { Cocaine() },
// func3(3) { NeinEleven??() }, }
// Seed the random number generator for more variability. Important!
rand.Seed(time.Now().UnixNano()) //Use a unique seed value
// Shuffle the functions.
for i := 0; i < len(functions); i++ {
indices := rand.Perm(len(functions)) //Generate random indices
functions[indices]() //Call the function at the randomly chosen index
}
fmt.Println("Randomized Functions:")
for _, func := range functions {
func()
}
}
```