Compare commits

...

3 commits

Author SHA1 Message Date
8b25a1f5e0 Updated Readme 2025-11-04 14:32:02 +00:00
d1e63b3e83 Added combat system, too many changes went into this. 2025-11-04 14:27:41 +00:00
88a006407e Minor fixes 2025-08-12 15:36:53 +00:00
2 changed files with 149 additions and 84 deletions

View file

@ -4,15 +4,23 @@ A satirical take on drug wars, except you are a police officer.
The irony is that you do the same stuff.
Features:
- Buy Drugs.
- Purchase Whores / Fuck Whores.
- Buy Condoms.
- Diseases.
- Beat up homeless people.
## Features
- Drugs: Increase XP gain, attack power or rewards from combat.
- Whores: Fuck to regain health. Buy to earn an income.
- Condoms: Protect your sexual health and prevent unwanted kids.
- Combat: Beat up homeless people to earn cash and experience points.
## Drug Manual
Cocaine: Boosts XP gain.
Fentanyl: Boosts Attack power.
LSD: Not implemented - Just costs money.
## Screenshots
![Screenshot Zero](screenshot0.avif)
![Screenshot One](screenshot1.avif)
![Screenshot Two](screenshot2.avif)
## Special Thanks
Props go out to [Lipgloss](https://github.com/charmbracelet/lipgloss)

213
main.go
View file

@ -49,7 +49,7 @@ var stats string // variable for stats generation output
var statsCombat string // variable used for combat stats generation during fights
var PlayerName string // player's name...
var condoms = 0 // its better to have them and not need them
var std = false // what happens if you have connies
var diseases = 0 // what happens if you have connies
var money = 1800 // not specific currency
var days = 30 // total number of days (default 30)
var experience = 0 // your experience from combat battle fights (starts at 0)
@ -59,9 +59,11 @@ var cocaines = 0 // cocaine in 1/gram units
var fentanyl = 0 // fentanyl in 500 miligram units
var LSD = 0 // LSD in pills
var bumfights = 25 // default number of homeless bum fights per day
const bumfightsTotal = 25 // total bumfights
const bumfightsTotal = 25 // total bumfights used to reset bum fights per day
const taxes = 500 // skimming off the top
var childsupport = 0 // if you get a hoe preggers
var offspring = 0 // number of children you have by default
var childsupport = 0 // default 0 but changes if you get a hoe preggers
var playerHP = 200 // default hit points for the player
// Lipgloss - Props to
var border = lipgloss.NewStyle().
@ -87,8 +89,8 @@ var slutStyle = lipgloss.NewStyle().
Width(75).
BorderForeground(lipgloss.Color("228")).
BorderBackground(lipgloss.Color("#ff00a2ff")).
Foreground(lipgloss.Color("#ffffffff ")).
Background(lipgloss.Color("#ff00a2ff"))
Background(lipgloss.Color("#ffffffff ")).
Foreground(lipgloss.Color("#ff00a2ff"))
var statsStyle = lipgloss.NewStyle().
BorderStyle(lipgloss.NormalBorder()).
@ -103,7 +105,7 @@ var green = lipgloss.NewStyle().
// why the fuck does golang not do this - should work on win10/11 (yes it does support ansi escape codes *now*)
func ClearScreen() {
fmt.Print("\033[H\033[2J")
fmt.Print("\033[H\033[2J") // this does appear to work on windows pe liveiso from win11 (tested in qemu)
}
// Cool stylized Enter key masher
@ -119,60 +121,95 @@ func breakRoom() {
func HitTheStreets() {
ClearScreen()
i := 0
choice := ""
for i < 1 {
ClearScreen()
CombatStats()
fmt.Println(storyStyle.Render(hitTheStreets))
fmt.Println(statsStyle.Render(statsCombat))
fmt.Println("Your choice,")
fmt.Print(green.Render(PlayerName), ">")
fmt.Scan(&choice)
if strings.ToUpper(choice) == "B" {
bumHP := 100
i := 1
for playerHP > 0 {
for i > 0 {
ClearScreen()
fmt.Println(storyStyle.Render("Bum Fight!"))
fmt.Println()
fmt.Println("You encounter a ", red.Render("homeless piece of shit!"))
fmt.Println("")
fmt.Println("What do you do?")
fmt.Println("")
CombatStats()
fmt.Println(border.Render(statsCombat))
fmt.Println("(A)ttack")
fmt.Println("(E)scape")
homelessPunch := ""
fmt.Scan(&homelessPunch)
if strings.ToUpper(homelessPunch) == "A" {
chance := rand.IntN(100)
if chance > 40 {
fmt.Println(storyStyle.Render(hitTheStreets))
fmt.Println(statsStyle.Render(statsCombat))
fmt.Println("Your choice,")
fmt.Print(green.Render(PlayerName), ">")
fmt.Scan(&choice)
if strings.ToUpper(choice) == "B" {
bumHP = 100 * level
outerLoop:
for bumHP > 0 {
ClearScreen()
fmt.Println("You just hit the homeless bum with your police baton, it cracked his skull!")
fmt.Println("You sprinkle some crack on him and move along.")
MashEnterKey()
experience = experience + 250
money = money + 20
bumfights = bumfights - 1
i = 0
} else {
ClearScreen()
fmt.Println(red.Render("You missed, and he got away!"))
fmt.Println(storyStyle.Render("Bum Fight!"))
fmt.Println()
fmt.Println("Perhaps you should lay off the donuts...")
bumfights = bumfights - 1
MashEnterKey()
i = 0
fmt.Println("You are staring at a ", red.Render("homeless piece of shit!"), "with", bumHP, " HP")
fmt.Println("")
fmt.Println("What do you do?")
fmt.Println("")
CombatStats()
fmt.Println(border.Render(statsCombat))
fmt.Println("(F)ight")
fmt.Println("(G)o back to HQ")
fmt.Println("Your choice,")
fmt.Print(green.Render(PlayerName), ">")
homelessFight := ""
fmt.Scan(&homelessFight)
if strings.ToUpper(homelessFight) == "F" {
chance := rand.IntN(100)
if chance > 40 {
attack := 20 // default attack power
switch {
case fentanyl <= 0:
attack = 20
default:
modifier := attack * fentanyl // default attack power multiplied by amount of fentanyl
attack = attack + modifier
}
bumHP = bumHP - attack
ClearScreen()
fmt.Println(red.Render("You smash the bum for "), attack, "hit points!")
fmt.Println("The bum has ", bumHP, " HP left")
MashEnterKey()
switch {
case bumHP <= 0:
money = money + 200
bumfights = bumfights - 1
experienceGain := cocaines * 100
levelGain := level * 100
experience = experience + levelGain + experienceGain + 100
break outerLoop
}
} else {
ClearScreen()
fmt.Println(red.Render("You missed, he dodged your attack!"))
fmt.Println()
homelessAttack := 20
playerHP = playerHP - homelessAttack
fmt.Println(red.Render("The homeless thug attacks you with a broken whiskey bottle for"), homelessAttack, " HP")
fmt.Println("Perhaps you should lay off the donuts...")
if playerHP < 0 {
bumHP = 100
break outerLoop
}
MashEnterKey()
}
} else {
fmt.Println("You go back to HQ.")
bumfights = bumfights - 1
bumHP = 0
MashEnterKey()
MainMachine()
}
}
} else {
fmt.Println("You escape successfully.")
bumfights = bumfights - 1
MashEnterKey()
i = 0
} else if strings.ToUpper(choice) == "R" {
MainMachine()
}
} else {
i = 1
}
}
MainMachine()
}
@ -193,6 +230,7 @@ func RedRoom() {
fmt.Println("Your cash: $", strconv.Itoa(money))
fmt.Println("")
fmt.Println("Buy one sex slave (Y/N)?")
fmt.Print(green.Render(PlayerName), ">")
slavePurchase := ""
fmt.Scan(&slavePurchase)
if strings.ToUpper(slavePurchase) == "Y" {
@ -219,6 +257,7 @@ func RedRoom() {
fmt.Println("Your cash: $", strconv.Itoa(money))
fmt.Println("")
fmt.Println("Buy connies (Y/N)?")
fmt.Print(green.Render(PlayerName), ">")
lapPurchase := ""
fmt.Scan(&lapPurchase)
if strings.ToUpper(lapPurchase) == "Y" {
@ -251,12 +290,13 @@ func RedRoom() {
lapPurchase := ""
fmt.Scan(&lapPurchase)
if strings.ToUpper(lapPurchase) == "Y" {
if money > 20 {
if money >= 20 {
money = money - 20
ClearScreen()
fmt.Println(slutStyle.Render("That slut grinds on your dick to the song 'I like it that way' by Backstreet Boys."))
fmt.Println()
fmt.Println("That shit was so hot, you came in your pants.")
fmt.Println("That shit was so hot, you shot a hot load in your pants.")
playerHP = playerHP + 100
MashEnterKey()
i = 0
} else {
@ -272,50 +312,66 @@ func RedRoom() {
} else if strings.ToUpper(choice) == "F" {
ClearScreen()
fmt.Println(border.Render("Get your Dick Wet at OPP McDick's"))
fmt.Println(border.Render("Get your dick wet at OPP McDick's"))
fmt.Println("Price: ", red.Render("$100 to fuck a dirty whore for an hour."))
fmt.Println("Your cash: $", strconv.Itoa(money))
fmt.Println("")
fmt.Println("Buy an hour with a whore (Y/N)?")
fmt.Print(green.Render(PlayerName), ">")
fuckPurchase := ""
fmt.Scan(&fuckPurchase)
if strings.ToUpper(fuckPurchase) == "Y" {
if money > 100 {
if money >= 100 {
money = money - 100
if condoms == 0 {
stdChance := rand.IntN(100)
preggoChance := rand.IntN(100)
if stdChance > 25 {
std = true
} else {
ClearScreen()
fmt.Println(slutStyle.Render(wifeyFucked))
fmt.Println("You just fucked a dirty whore! Oh... shit, it's your cousin!")
MashEnterKey()
switch {
case stdChance <= 50:
diseases = diseases + 1
ClearScreen()
fmt.Println(red.Render("Uh oh!"))
fmt.Println(slutStyle.Render("You got a disease!"))
MashEnterKey()
}
if preggoChance > 15 {
fmt.Println(border.Render("You got the whore pregnant! Do you want to sell the kid to"))
fmt.Println(border.Render("Pakistan for $500 up front to sew soccer balls?"))
switch {
case preggoChance <= 25:
ClearScreen()
fmt.Println(red.Render("Uh oh!"))
fmt.Println(slutStyle.Render("You got the whore pregnant! Do you want to sell the kid to Pakistan for $500?"))
fmt.Print(green.Render(PlayerName), "(Y/N) >")
soccerBalls := ""
fmt.Scan(&soccerBalls)
if strings.ToUpper(soccerBalls) == "Y" {
money = money + 500
fmt.Println(border.Render("Bonus! You just made $500!"))
fmt.Println(red.Render("Bonus! You just made $500... The kid is great at sewing soccer balls!"))
MashEnterKey()
} else {
fmt.Println(red.Render("You have too much of a heart to sell your kid. Now you have to pay child support!"))
offspring = offspring + 1
fmt.Println("")
fmt.Println(red.Render("Fuck!"))
MashEnterKey()
}
}
} else {
condoms = condoms - 1
playerHP = playerHP + 200
}
ClearScreen()
fmt.Println(slutStyle.Render(wifeyFucked))
fmt.Println("You just fucked a dirty whore! Oh... shit, it's your cousin!")
MashEnterKey()
ClearScreen()
i = 0
} else {
ClearScreen()
fmt.Println(red.Render("Get some money, broke-ass!"))
MashEnterKey()
ClearScreen()
i = 0
}
} else {
@ -357,14 +413,14 @@ func DoctorsOffice() {
if money > 100 {
fmt.Println("You pay the doctor $100 and you and/or your 'friends' are cured.")
money = money - 100
std = false
diseases = 0
i = 1
MashEnterKey()
} else {
fmt.Println("You're too poor to cure your disease.")
fmt.Println("You're too poor to cure your diseases.")
i = 1
if std {
fmt.Println("But you still have a disease.")
if diseases >= 1 {
fmt.Println("But you still have a diseases.")
MashEnterKey()
} else {
fmt.Println()
@ -374,7 +430,7 @@ func DoctorsOffice() {
} else {
ClearScreen()
fmt.Println("No cure for you. I guess.")
if std {
if diseases >= 0 {
fmt.Println("But you still have a disease.")
MashEnterKey()
} else {
@ -493,7 +549,7 @@ func PropertyRoom() {
func ClockOut() {
choice := 0
ClearScreen()
fmt.Println(storyStyle.Render(wifey))
fmt.Println(slutStyle.Render(wifey))
for choice < 1 {
fmt.Println("Your choice,")
fmt.Print(green.Render(PlayerName), ">")
@ -505,7 +561,6 @@ func ClockOut() {
ClearScreen()
if cocaines > 1 {
fmt.Println(red.Render("You pull out 1kg of cocaine and smash it open all over your face"))
cocaines = cocaines - 1
fmt.Println(red.Render("You shout 'COKE SLAM!'"))
fmt.Println(red.Render("You bust your wife right in the fucking face!"))
fmt.Println(red.Render("YARRRRR! (You don't know why you're a pirate now)"))
@ -513,6 +568,7 @@ func ClockOut() {
ClearScreen()
} else {
fmt.Println(red.Render("You bust your wife right in the fucking face!"))
MashEnterKey()
}
} else {
ClearScreen()
@ -543,11 +599,12 @@ func ClockOut() {
GameOver()
} else {
days = days - 1
if std {
bumfights = bumfightsTotal - 15
if diseases >= 1 {
bumfights = bumfightsTotal - 15 - diseases
} else {
bumfights = bumfightsTotal
}
childsupport = offspring * 100
prostituteIncome := whores*500 - childsupport
money = money + taxes + prostituteIncome
fmt.Println("Cha ching! You now have ", money)
@ -569,7 +626,7 @@ func GameOver() {
}
func CheckStats() {
stats = "PLAYER STATS" + "\n\n" + "Name " + "\n" + PlayerName + "\n" + "Condoms: " + strconv.Itoa(condoms) + "\n" + "Money: $" + strconv.Itoa(money) + "\n" + "Whores:" + strconv.Itoa(whores) + "\n" + "Cocaine (1 gram bags): " + strconv.Itoa(cocaines) + "\n" + "Fentanyl (100/mg bags): " + strconv.Itoa(fentanyl) + "\n" + "LSD (tabs): " + strconv.Itoa(LSD) + "\n" + "Days Left: " + strconv.Itoa(days) // builds the stats paragraph for the main screen
stats = "PLAYER STATS" + "\n\n" + "Name " + "\n" + PlayerName + "\n" + "Hit Points: " + strconv.Itoa(playerHP) + "\n" + "Condoms: " + strconv.Itoa(condoms) + "\n" + "Money: $" + strconv.Itoa(money) + "\n" + "Whores:" + strconv.Itoa(whores) + "\n" + "Cocaine (1 gram bags): " + strconv.Itoa(cocaines) + "\n" + "Fentanyl (100/mg bags): " + strconv.Itoa(fentanyl) + "\n" + "LSD (tabs): " + strconv.Itoa(LSD) + "\n" + "Days Left: " + strconv.Itoa(days) // builds the stats paragraph for the main screen
}
func CombatStats() {
@ -594,7 +651,7 @@ func CombatStats() {
} else {
fmt.Println()
}
statsCombat = "Name: " + PlayerName + "\n" + "Level :" + strconv.Itoa(level) + "\n" + "Money: $" + strconv.Itoa(money) + "\n" + "Experience :" + strconv.Itoa(experience) + "\n" + "Bum Fights Left: " + strconv.Itoa(bumfights) // builds Combat Stats
statsCombat = "Name: " + PlayerName + "\n" + "Hit Points: " + strconv.Itoa(playerHP) + "\n" + "Level :" + strconv.Itoa(level) + "\n" + "Money: $" + strconv.Itoa(money) + "\n" + "Experience :" + strconv.Itoa(experience) + "\n" + "Bum Fights Left: " + strconv.Itoa(bumfights) // builds Combat Stats
}
func MainMachine() {