**A. Simple Shuffle (Most Common & Effective for Simple Games):** - This is the easiest and most effective approach for most cases. It involves re-generating the sequence of function calls. - **How it works:** It uses the `rand.Shuffle(n)` function to randomly reorder the generated sequence of function calls. `n` is the number of functions to shuffle. - **Code Example:** ```go package main import ( "fmt" "math/rand" "time" ) func Monday() { // Example: Create a list of 2 functions for a weekday groundZero() functions := []func(){ func1(1) { Heroine() }, func2(2) { Cocaine() }, } // Seed the random number generator for more variability. Important! rand.Seed(time.Now().UnixNano()) //Use a unique seed value // Shuffle the functions. for i := 0; i < len(functions); i++ { indices := rand.Perm(len(functions)) //Generate random indices functions[indices]() //Call the function at the randomly chosen index } fmt.Println("Randomized Functions:") for _, func := range functions { func() } } ```